The render pass' function today is an indispensable attribute for any complex project with cool visuals. Unfortunately, the client's favorite retouch is not compatible with render passes.
I made a small patch that helps to make skin beautiful and compatible with beauty deforms inside face mesh (need to put face mesh with face texture under retouch mesh), including LUT, etc.
There are two types of settings in the patch: one controls the level of skin smoothing, the other controls of skin tone smoothing.
This setting allows you to get exactly the result you want.
17/10/20 Update to v1.1 Readjustment of color smoothing parameter and skin smoothing parameters in the medium range ( 0.3-0.7 ) more clear influence of each parameter, small performance update.
29/11/20 Update to v1.2 Performance improvement, new color and skin smoothig algoritm.
05/03/21Update to v1.3 Skin sharpness calibration, more accurate skin smoothness parameter.
18/03/2021 Update to v1.4 Simplified setting up without RP Ungroup for Spark AR v109 (imprtant don't open and edit patch group) This is experimential version can be some unexpected bugs.
If you are using 114 version important to convert it to patch group before saving to avoid shader error !!!
RP Retouch by MASKETING 1.3, RP Retouch guide, RP Retouch by Masketing example project.